Even with no programming experience, you can create your first 2D adventure game with GDevelop for free
簡介 在很多人的心中,可能都有一個完美的遊戲想要被製作出來,目前有了眾多的AI工具後,這個夢想更容易被實現。在
簡介 在很多人的心中,可能都有一個完美的遊戲想要被製作出來,目前有了眾多的AI工具後,這個夢想更容易被實現。在
A free landscape resource pack for Blender.
Using GeoNodes technology, it is possible to quickly generate richly detailed grassland landscapes.
Free Grassland Landscape Generator by Chuck CG Read More »
Rapidly generating images through AI can greatly accelerate the design process for conceptualization. If designers can also control the composition as they wish, achieving the contour and perspective composition that the designer wants to emphasize, that can have an acceleration effect on the entire design process. The following introduces how to create preliminary compositions generated by Blender, allowing the AI to take over the rendering generation phase after execution.
Free resources – Using AI to accelerate the workflow of 3D rendering Read More »
When we need to paste a large amount of imagery onto a single area, if we increase the Scale directly on the Scale node in the Mapping node, we can still increase the Scale in the X and Y directions.
In the Hologram Arcade large-scale street arcade machine project, we rendered the Street Fighter characters in a panoramic projection mode, and for this part we used the Shader in Blender to simulate this effect.
Blender Tutorial: Creating panoramic projection images using shaders, Part 2 Read More »
Material update for Sanctus library 2.9 version. The Sanctus library that I introduced before has recently received a 2
In the previous article, we designed a full-view arcade game. What we need to do next is to project the full-view game image onto the machine. This time, we take the classic Street
Through the Geometry node in Blender, generative architecture can be created. By inputting parameters such as length, width, and height, buildings of different sizes can be quickly produced, saving a lot of time in 3D modeling that involves repetitive operations. The more sophisticated the model, the more parameters can be adjusted, allowing for more detailed variations in the architecture.
當設計場景時,先用大型物件建構出主要場景後,接著就可以運用各種小道具來增添畫面的真實感,尤其在戶外自然環境下,
Blender 教學:運用Geometry node亂數增添物件,提升場景真實感 Read More »
Blender的材質庫 Sanctus Library內含440組材質,各材質都具備可以參數調整的自由度,可以根據需求做調整。可以方便簡易的做出各種想要的材質效果。
Blender教學:用Procedural材質,做出建築大師安藤忠雄風格的混凝土建築 Read More »